MUNICH, GERMANY – APRIL 07: Team members of ‘Professor S.’ receive their award from Nova Meierhenrich during the German Computer Games Award 2016 (Deutscher Computerspielpreis 2016) at BMW World on April 7, 2016 in Munich, Germany. (Photo by Gisela Schober/Getty Images for Quinke Networks)

AWARDS (selection)

Deutscher Computerspielpreis 2016

(German Computer Games Award 2016)

Professor S. received the award for the best Serious Game at DCP 2016:  Prize awarded: 35,000 Euros.

European Innovative Games Award 2014

(Award by the European Union and the federal state of Hessen)

With its first real-world game, Professor S.  LudInc was selected out of around 100 candidates to be one of the three nominees for the European Innovative Games Awards. The awards ceremony took place on 30 June 2015.

Kultur- und Kreativpiloten Deutschland 2015

(German Government Award 2015)

LudInc received this award from the German government ministry of culture for its game concept in 2015.

The Re-Imagine Learning Challenge 2014

(Award from Ashoka and the LEGO Foundation)

LudInc was honoured with an award from Ashoka and the LEGO Foundation as a pacemaker and pioneer in the education for games concept for the real-world game in the Re-Imagine Learning Challenge 2014.

GRANTS (selection)

Canada Germany Digital Media Incentive

In 2022, Ashta raised an additional 200,000 EUR through a co-production programme funded by the Medienboard Berlin Brandenburg.

Federal Computer Game Funding Award 

From the end of 2020 until August 2022 my game Ashta was funded by the German federal government which invested a total of 200,000 EUR into the project.

Support programme for research, innovations and technologies (PRO-FIT)

(Investitionsbank Berlin)

Between 09/2013 and  05/2015, Investitionsbank Berlin supported the development of Professor S. @School from the prototype through to the finished product with an investment loan of 900,000 euros.

Innovative audiovisual content

(Berlin Brandenburg Media Board)

The pilots and prototypes of the real-world game Professor S. were supported by the Berlin Brandenburg 2012 media board within the scope of the support programme for the innovative audiovisual content with a support grant of 50,000 euros.

Support grants for innovative projects

(Project fund for Cultural Education)

The pre-development phase for the pilot and prototypes of the real-world game Professor S. were supported by the Berlin-based Projektfond Kulturelle Bildung 2011 (Cultural Education 2011) with a support grant of 17,000 euros.


Entertainment Masterclass 2017

(Medienboard Berlin-Brandenburg)

I was awarded a scholarship by the MBB to attend a workshop exploring the core skills and business savvy needed to create, develop and package ideas from scratch to screen – from an original thought to a brand that can be traded around the world.

Fernsehen aus Thüringen 2015

(Television from Thuringia 2015)

(Förderverein Deutscher Kinderfilm e.V. – Association supporting children’s films in Germany.)

As part of the transmedia story world of Professor S., LUDINC was awarded 15,000 Euros to develop a TV series with the children’s media author Marei Gerken (13×23 min). 

Startup Europe 2015

(Mind the Bridge Foundation / European Union)

In 2015, LudInc successfully qualified as one of eight European start-ups for the Startup Europe Programm of the Mind the Bridge Foundation and presented Professor S. at the European Innovation Day (21.09.2015) to mark the start of Startup Europe Comes to Silicon Valley (SEC2SV) in San Francisco.

EU ACE Creative 2015

(InnoCreate / Europäische Union)

In 2015, LudInc qualified for the European Union’s ACE Creative Programm and was invited to present Professor S. in Barcelona. LudInc was then also selected for ACE’s Customized Support Programm (CSP) which involves an invitation to the programme’s Creative Business Cup.